Search found 6 matches
- Sun Jan 24, 2016 10:30 pm
- Forum: XCOM: Long War General Discussion
- Topic: Fatigue wound time
- Replies: 6
- Views: 14636
Re: Fatigue wound time
Here's a sample calculation to show how a fatigue injury could result in 15 days in the medbay: Chirpy is a psionic soldier with Regen Biofield and 4 HP. Chirpy is fatigued, but being the good soldier that he is, he volunteers for a mission on day 60 of the campaign, and receives no injuries. Chirpy...
- Fri Jan 22, 2016 7:46 pm
- Forum: XCOM: Long War General Discussion
- Topic: Your preferred HQ location
- Replies: 7
- Views: 20247
Re: Your preferred HQ location
Three things I consider: * (Very mainstream belief) When playing on lower difficulties, strategic starting bonuses are much more valuable than tactical bonuses, since tactical deficiencies can always be made up for by good play. * (Somewhat mainstream belief) In terms of positioning, North American ...
- Thu Jan 21, 2016 2:14 am
- Forum: XCOM: Long War General Discussion
- Topic: HE grenades are broken
- Replies: 11
- Views: 22270
Re: HE grenades are broken
Are these HE grenades being thrown by an Engineer with the Sapper perk? Or by a regular bro?
- Tue Jan 19, 2016 10:26 pm
- Forum: Terra Invicta Development
- Topic: Brainstorm: Alien Motivation
- Replies: 59
- Views: 106902
Re: Brainstorm: Alien Motivation
(2) You're in the army now / welcome to the club A scenario where the aliens want to recruit us into their empire. The invasion is a test of our resilience and capacity for war. It's a harsh exam. If we pass we get to join their empire in the wider galaxy. Foiling the invasion is part of the the ru...
- Mon Jan 11, 2016 10:14 pm
- Forum: Terra Invicta Development
- Topic: Brainstorm: Human Factions
- Replies: 8
- Views: 17688
Brainstorm: Human Factions
Reactionists: In a game like chess, which has perfect information, the player who acts first is believed to gain the initiative and thus the advantage. However, in a game with imperfect information, the player who acts second does so with more information than the first player, and thus gains the a...
- Wed Dec 30, 2015 2:15 am
- Forum: Terra Invicta Development
- Topic: Brainstorm: Alien Motivation
- Replies: 59
- Views: 106902
Brainstorm: Alien Motivation
So why are the aliens coming to our solar system? A strong motivation is the backbone of a strong story. Some ideas: [*] The aliens are of a fundamental belief that a planet's capacity to produce sentient life is sacred, more important than the actual life that inhabits the planet. After observing t...