Search found 4 matches
- Thu Oct 27, 2022 3:28 am
- Forum: Terra Invicta Early Access
- Topic: Councilor UI suggestions
- Replies: 2
- Views: 845
Re: Councilor UI suggestions
Another thing I would appreciate is see the current stat of a councilor even if past 25 (i.e shown in the tooltip). This would be helpful when you're considering put a point into ADM to achieve to drop a ADM boost org
- Fri Oct 14, 2022 5:32 pm
- Forum: Terra Invicta Early Access
- Topic: Refit mechanics eluding me
- Replies: 2
- Views: 1656
Re: Refit mechanics eluding me
When you upgrade a ship you have a information if the upgraded ship is a valid refit from the old one. If its valid you can refit old docked ships by going to the build ship screen
- Fri Oct 14, 2022 5:21 pm
- Forum: Terra Invicta Early Access
- Topic: [Sugestion] Using cash+boost to upkeep space assets
- Replies: 3
- Views: 1299
Re: [Sugestion] Using cash+boost to upkeep space assets
I mean, you could implement this, but it feels like something someone would do for a challenge run. It's a fundamentally terrible idea to actually do this. Boost is extraordinarily expensive compared to normal materials. If you have excess of it you can use it to build things or trade it to the AI ...
- Thu Oct 13, 2022 11:23 pm
- Forum: Terra Invicta Early Access
- Topic: [Sugestion] Using cash+boost to upkeep space assets
- Replies: 3
- Views: 1299
[Sugestion] Using cash+boost to upkeep space assets
When you're empty of space resources required for the upkeep of space assets are sent from earth costing cash+boost. When the game develop you start spending space resources to pay for this upkeep. Why not have a option to continue using cash+boost?